// Copyright 2017 The goimagehash Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package transforms import ( "image" ) // Rgb2Gray function converts RGB to a gray scale array. func Rgb2Gray(colorImg image.Image) [][]float64 { bounds := colorImg.Bounds() w, h := bounds.Max.X-bounds.Min.X, bounds.Max.Y-bounds.Min.Y pixels := make([][]float64, h) for i := range pixels { pixels[i] = make([]float64, w) for j := range pixels[i] { color := colorImg.At(j, i) r, g, b, _ := color.RGBA() lum := 0.299*float64(r/257) + 0.587*float64(g/257) + 0.114*float64(b/256) pixels[i][j] = lum } } return pixels } // Rgb2GrayFast function converts RGB to a gray scale array. func Rgb2GrayFast(colorImg image.Image, pixels *[]float64) { bounds := colorImg.Bounds() w, h := bounds.Max.X-bounds.Min.X, bounds.Max.Y-bounds.Min.Y if w != h { return } switch c := colorImg.(type) { case *image.YCbCr: rgb2GrayYCbCR(c, *pixels, w) case *image.RGBA: rgb2GrayRGBA(c, *pixels, w) default: rgb2GrayDefault(c, *pixels, w) } } // pixel2Gray converts a pixel to grayscale value base on luminosity func pixel2Gray(r, g, b, a uint32) float64 { return 0.299*float64(r/257) + 0.587*float64(g/257) + 0.114*float64(b/256) } // rgb2GrayDefault uses the image.Image interface func rgb2GrayDefault(colorImg image.Image, pixels []float64, s int) { for i := 0; i < s; i++ { for j := 0; j < s; j++ { pixels[j+(i*s)] = pixel2Gray(colorImg.At(j, i).RGBA()) } } } // rgb2GrayYCbCR uses *image.YCbCr which is signifiantly faster than the image.Image interface. func rgb2GrayYCbCR(colorImg *image.YCbCr, pixels []float64, s int) { for i := 0; i < s; i++ { for j := 0; j < s; j++ { pixels[j+(i*s)] = pixel2Gray(colorImg.YCbCrAt(j, i).RGBA()) } } } // rgb2GrayYCbCR uses *image.RGBA which is signifiantly faster than the image.Image interface. func rgb2GrayRGBA(colorImg *image.RGBA, pixels []float64, s int) { for i := 0; i < s; i++ { for j := 0; j < s; j++ { pixels[(i*s)+j] = pixel2Gray(colorImg.At(j, i).RGBA()) } } } // FlattenPixels function flattens 2d array into 1d array. func FlattenPixels(pixels [][]float64, x int, y int) []float64 { flattens := make([]float64, x*y) for i := 0; i < y; i++ { for j := 0; j < x; j++ { flattens[y*i+j] = pixels[i][j] } } return flattens } // FlattenPixelsFast64 function flattens 2d array into 1d array. func FlattenPixelsFast64(pixels []float64, x int, y int) []float64 { flattens := [64]float64{} for i := 0; i < y; i++ { for j := 0; j < x; j++ { flattens[y*i+j] = pixels[(i*64)+j] } } return flattens[:] }