FantasyRun/Tiles/TileRamp1.tscn

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[gd_scene load_steps=5 format=3 uid="uid://fafw4evt372"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cwetn"]
cull_mode = 2
[sub_resource type="PlaneMesh" id="PlaneMesh_jju0s"]
material = SubResource("StandardMaterial3D_cwetn")
size = Vector2(10, 10)
[sub_resource type="PlaneMesh" id="PlaneMesh_rsriu"]
material = SubResource("StandardMaterial3D_cwetn")
size = Vector2(2, 10)
[sub_resource type="Curve3D" id="Curve3D_q1k88"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, -5),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[node name="Tile1" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 0.866025, -0.5, 0, 0.5, 0.866025, 0, 0, 0)
[node name="Floor" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_jju0s")
[node name="Wall1" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, -5, 1, 0)
mesh = SubResource("PlaneMesh_rsriu")
[node name="Wall2" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 5, 1, 0)
mesh = SubResource("PlaneMesh_rsriu")
[node name="Path3D" type="Path3D" parent="."]
curve = SubResource("Curve3D_q1k88")
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
rotation_mode = 1
loop = false
tilt_enabled = false