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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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16
.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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29
character/character.gd
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character/character.gd
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extends CharacterBody3D
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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@export var path: PathFollow3D;
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func _physics_process(delta):
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# Add the gravity.
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#if not is_on_floor():
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#velocity += get_gravity() * delta
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#
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## Handle jump.
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#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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#velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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move_and_slide()
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character/character.tscn
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character/character.tscn
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[gd_scene load_steps=4 format=3 uid="uid://vamte52rvfhy"]
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[ext_resource type="Script" path="res://character/character.gd" id="1_xk8jv"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_gnhao"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_br0ui"]
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[node name="CharacterBody3D" type="CharacterBody3D"]
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script = ExtResource("1_xk8jv")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_gnhao")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_br0ui")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, -4.52534e-08, 1.68888e-07, -1.77636e-15, 0.965926, 0.258819, -1.74846e-07, -0.258819, 0.965926, 0, 1, 2.55814)
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1
icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b4glx3ryq3lje"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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19
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Fantasy Run"
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config/features=PackedStringArray("4.3", "Mobile")
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config/icon="res://icon.svg"
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[rendering]
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renderer/rendering_method="mobile"
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33
world.tscn
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world.tscn
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[gd_scene load_steps=4 format=3 uid="uid://blupjt2ulo2g1"]
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[ext_resource type="PackedScene" uid="uid://vamte52rvfhy" path="res://character/character.tscn" id="1_nfwx6"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_okds2"]
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size = Vector2(10, 10)
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[sub_resource type="Curve3D" id="Curve3D_5ttj7"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0.425, 4.6, 0, 0, 0, 0, 0, 0, 0, 0.47, -4.745, 0, 0, 0, 0, 0, 0, 0, 2.68, -11.185),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[node name="World" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_okds2")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.827728, -0.0513662, 0.558773, 0.136568, 0.947417, 0.289396, -0.544256, 0.315852, -0.777189, 3.45982, 2.03445, -6.78341)
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[node name="Path3D" type="Path3D" parent="."]
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curve = SubResource("Curve3D_5ttj7")
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[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
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transform = Transform3D(1, 0, 0, 0, 0.999875, 0, 0, 0, 0.999875, 0, 0.445395, 0.364689)
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progress = 4.23536
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rotation_mode = 0
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loop = false
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tilt_enabled = false
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[node name="CharacterBody3D" parent="." instance=ExtResource("1_nfwx6")]
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