Initial commit

This commit is contained in:
Matthew Welch 2024-09-26 20:36:02 -07:00
commit 22c4bd2ecf
8 changed files with 156 additions and 0 deletions

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json

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character/character.gd Normal file
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extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
@export var path: PathFollow3D;
func _physics_process(delta):
# Add the gravity.
#if not is_on_floor():
#velocity += get_gravity() * delta
#
## Handle jump.
#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
#velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

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character/character.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://vamte52rvfhy"]
[ext_resource type="Script" path="res://character/character.gd" id="1_xk8jv"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_gnhao"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_br0ui"]
[node name="CharacterBody3D" type="CharacterBody3D"]
script = ExtResource("1_xk8jv")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_gnhao")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_br0ui")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, -4.52534e-08, 1.68888e-07, -1.77636e-15, 0.965926, 0.258819, -1.74846e-07, -0.258819, 0.965926, 0, 1, 2.55814)

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

After

Width:  |  Height:  |  Size: 994 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b4glx3ryq3lje"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Fantasy Run"
config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="mobile"

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world.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://blupjt2ulo2g1"]
[ext_resource type="PackedScene" uid="uid://vamte52rvfhy" path="res://character/character.tscn" id="1_nfwx6"]
[sub_resource type="PlaneMesh" id="PlaneMesh_okds2"]
size = Vector2(10, 10)
[sub_resource type="Curve3D" id="Curve3D_5ttj7"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0.425, 4.6, 0, 0, 0, 0, 0, 0, 0, 0.47, -4.745, 0, 0, 0, 0, 0, 0, 0, 2.68, -11.185),
"tilts": PackedFloat32Array(0, 0, 0)
}
point_count = 3
[node name="World" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_okds2")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.827728, -0.0513662, 0.558773, 0.136568, 0.947417, 0.289396, -0.544256, 0.315852, -0.777189, 3.45982, 2.03445, -6.78341)
[node name="Path3D" type="Path3D" parent="."]
curve = SubResource("Curve3D_5ttj7")
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
transform = Transform3D(1, 0, 0, 0, 0.999875, 0, 0, 0, 0.999875, 0, 0.445395, 0.364689)
progress = 4.23536
rotation_mode = 0
loop = false
tilt_enabled = false
[node name="CharacterBody3D" parent="." instance=ExtResource("1_nfwx6")]