add initial jump mechanic
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4a39252688
commit
2bb8f23377
@ -36,6 +36,8 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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if has_next_path():
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paths[path_index+1].follow.v_offset = path.follow.v_offset
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if is_equal_approx(follow.progress_ratio, 1) and has_next_path():
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get_next_path().receive_marker(progress_marker)
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path_index += 1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://c0xv7v6ako25a"]
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[gd_scene load_steps=12 format=3 uid="uid://c0xv7v6ako25a"]
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[ext_resource type="Script" path="res://Tiles/tile_turn.gd" id="1_f1mql"]
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[ext_resource type="PackedScene" uid="uid://dh2nm1sphyfqx" path="res://Tiles/TilePath.tscn" id="2_yvi2s"]
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@ -29,6 +29,13 @@ _data = {
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}
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point_count = 2
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[sub_resource type="Curve3D" id="Curve3D_3qlkp"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, -4, 0, 0, 0, 0, 0, 0, 0, 0, -5, 0, 0, 0, 0, 0, 0, 5, 0, -5),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[sub_resource type="Curve3D" id="Curve3D_a3s3y"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, -4, 0, 0, 0, 0, 0, 0, 0, 0, -5, 0, 0, 0, 0, 0, 0, -5, 0, -5),
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@ -37,10 +44,11 @@ _data = {
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point_count = 3
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[sub_resource type="BoxShape3D" id="BoxShape3D_uvh3q"]
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size = Vector3(9.80943, 5.486, 17.6183)
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size = Vector3(9.809, 12, 17.618)
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[node name="Tile1" type="Node3D"]
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script = ExtResource("1_f1mql")
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turn_direction = 1
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[node name="Floor" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5)
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@ -60,6 +68,9 @@ curve = SubResource("Curve3D_r80si")
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[node name="PathForward" parent="." instance=ExtResource("2_yvi2s")]
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curve = SubResource("Curve3D_gpbgb")
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[node name="PathRight" parent="." instance=ExtResource("2_yvi2s")]
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curve = SubResource("Curve3D_3qlkp")
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[node name="PathLeft" parent="." instance=ExtResource("2_yvi2s")]
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curve = SubResource("Curve3D_a3s3y")
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@ -69,7 +80,7 @@ transform = Transform3D(1.31134e-07, 0, 1, 0, 1, 0, -1, 0, 1.31134e-07, -5, 0, -
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[node name="Area3D" type="Area3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0194125, 2.2431, -0.65315)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0194125, 5.56203, -0.65315)
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shape = SubResource("BoxShape3D_uvh3q")
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[node name="Obstacle" parent="." instance=ExtResource("3_us011")]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://b88nuwe42bhc1"]
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[gd_scene load_steps=12 format=3 uid="uid://b88nuwe42bhc1"]
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[ext_resource type="Script" path="res://Tiles/tile_turn.gd" id="1_wj6en"]
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[ext_resource type="PackedScene" uid="uid://dkcjoccsgbggg" path="res://obstacles/Obstacle.tscn" id="2_tnkvo"]
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@ -36,11 +36,19 @@ _data = {
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}
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point_count = 3
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[sub_resource type="Curve3D" id="Curve3D_febxw"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, -4, 0, 0, 0, 0, 0, 0, 0, 0, -5, 0, 0, 0, 0, 0, 0, -5, 0, -5),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[sub_resource type="BoxShape3D" id="BoxShape3D_uvh3q"]
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size = Vector3(9.80943, 5.486, 17.6183)
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size = Vector3(9.809, 12, 17.618)
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[node name="Tile1" type="Node3D"]
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script = ExtResource("1_wj6en")
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turn_direction = 2
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[node name="Floor" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5)
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@ -63,13 +71,16 @@ curve = SubResource("Curve3D_gpbgb")
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[node name="PathRight" parent="." instance=ExtResource("3_e2l5m")]
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curve = SubResource("Curve3D_f5rtl")
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[node name="PathLeft" parent="." instance=ExtResource("3_e2l5m")]
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curve = SubResource("Curve3D_febxw")
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[node name="SpawnPoint" type="Marker3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 5, 0, -5)
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[node name="Area3D" type="Area3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0194125, 2.2431, -0.65315)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0194125, 5.56203, -0.65315)
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shape = SubResource("BoxShape3D_uvh3q")
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[node name="Obstacle" parent="." instance=ExtResource("2_tnkvo")]
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@ -1,13 +1,22 @@
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extends Tile
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class_name TileTurn
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enum Direction {
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Forward,
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Left,
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Right,
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Both
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}
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@export var turn_direction: Direction = Direction.Forward
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@onready var area_3d: Area3D = $Area3D as Area3D
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@onready var path_forward: TilePath = $PathForward as TilePath
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@onready var path_right: TilePath = $PathRight as TilePath
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@onready var path_left: TilePath = $PathLeft as TilePath
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var connected: bool = false
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var current_direction: String = "forward"
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var current_direction: Direction = Direction.Forward
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var character: Character
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var on_main_path: bool:
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@ -36,20 +45,20 @@ func load_path() -> void:
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paths.append($PathForward)
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func turn(direction: String) -> void:
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func turn(direction: Direction) -> void:
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if on_main_path:
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var next_path: TilePath = get_path_by_direction(direction)
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if next_path == null:
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if next_path == null or (direction != turn_direction and direction != Direction.Both):
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return
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current_direction = direction
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paths[path_index+1] = next_path
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func get_path_by_direction(direction: String) -> TilePath:
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if direction == "forward" and path_forward != null:
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func get_path_by_direction(direction: Direction) -> TilePath:
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if direction == Direction.Forward and path_forward != null:
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return path_forward
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elif direction == "right" and path_right != null:
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elif direction == Direction.Right and path_right != null:
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return path_right
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elif direction == "left" and path_left != null:
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elif direction == Direction.Left and path_left != null:
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return path_left
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return null
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@ -1,12 +1,17 @@
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extends Area3D
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class_name Character
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signal turn(direction: String)
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signal turn(direction: TileTurn.Direction)
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@export var speed: float = 20.0
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@export var jump_height: float = 3
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@export var tile: Tile
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var total_distance: float = 0.0
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var current_height: float = 0.0
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var jump_tween: Tween
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var fall_tween: Tween
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var in_air: bool = false
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func _ready() -> void:
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@ -15,14 +20,16 @@ func _ready() -> void:
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return
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func _process(delta: float):
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func _process(delta: float) -> void:
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if tile == null:
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return
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if Input.is_action_just_pressed("ui_right"):
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turn.emit("right")
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turn.emit(TileTurn.Direction.Right)
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if Input.is_action_just_pressed("ui_left"):
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turn.emit("left")
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turn.emit(TileTurn.Direction.Left)
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if Input.is_action_just_pressed("ui_up"):
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jump()
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global_position = tile.marker_position
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global_rotation = tile.marker_rotation
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@ -31,6 +38,7 @@ func _process(delta: float):
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var travel: float = speed * delta
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tile.follow.progress += travel
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total_distance += travel
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tile.follow.v_offset = current_height
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func _on_area_entered(area):
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@ -42,3 +50,21 @@ func handle_obstacle(obstacle: Obstacle) -> void:
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if obstacle.effect == Obstacle.ObstacleEffect.Kill:
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print("kill")
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speed = 0
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func jump() -> void:
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if in_air:
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return
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in_air = true
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jump_tween = get_tree().create_tween()
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jump_tween.tween_property(self, "current_height", jump_height, 0.25).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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jump_tween.tween_callback(fall)
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func fall() -> void:
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fall_tween = get_tree().create_tween()
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fall_tween.tween_property(self, "current_height", 0, 0.25).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
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fall_tween.tween_callback(finish_falling)
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func finish_falling() -> void:
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in_air = false
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@ -26,6 +26,8 @@ func _process(delta: float) -> void:
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return
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if tiles.size() < 15:
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add_tile()
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if has_next_tile():
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tiles[tile_index+1].follow.v_offset = current_tile.follow.v_offset
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if is_equal_approx(current_tile.follow.progress_ratio, 1) and has_next_tile():
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if current_tile.has_next_path():
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return
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