Start work on obstacles
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@ -31,16 +31,6 @@ func turn(direction):
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paths[path_index+1] = get_path_by_direction(current_direction)
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#func has_next_path() -> bool:
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#return on_main_path
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#func get_next_path() -> Path3D:
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#if not on_main_path:
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#return get_path_by_direction(current_direction)
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#return null
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func get_path_by_direction(direction) -> Path3D:
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if direction == "forward" and path_forward != null:
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return path_forward
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@ -1,6 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://b88nuwe42bhc1"]
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[gd_scene load_steps=11 format=3 uid="uid://b88nuwe42bhc1"]
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[ext_resource type="Script" path="res://Tiles/TileTurn.gd" id="1_wj6en"]
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[ext_resource type="PackedScene" uid="uid://dkcjoccsgbggg" path="res://obstacles/obstacle.tscn" id="2_tnkvo"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cwetn"]
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cull_mode = 2
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@ -22,7 +23,7 @@ point_count = 2
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[sub_resource type="Curve3D" id="Curve3D_5ouye"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -5),
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -6),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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@ -104,3 +105,6 @@ tilt_enabled = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0194125, 2.2431, 4.34685)
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shape = SubResource("BoxShape3D_uvh3q")
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[node name="Obstacle" parent="." instance=ExtResource("2_tnkvo")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -5.14771)
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@ -31,3 +31,14 @@ func _process(delta: float):
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var travel: float = speed * delta
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tile.follow.progress += travel
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total_distance += travel
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func _on_area_entered(area):
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if area is Obstacle:
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handle_obstacle(area)
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func handle_obstacle(obstacle: Obstacle):
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if obstacle.effect == Obstacle.ObstacleEffect.Kill:
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print("kill")
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speed = 0
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@ -20,3 +20,5 @@ skeleton = NodePath("")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, -4.52535e-08, 1.68888e-07, -1.77636e-15, 0.965926, 0.258819, -1.74846e-07, -0.258819, 0.965926, 0, 2, 2.558)
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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16
obstacles/obstacle.gd
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16
obstacles/obstacle.gd
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@ -0,0 +1,16 @@
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extends Area3D
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class_name Obstacle
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@export var effect: ObstacleEffect
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enum ObstacleEffect {
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Kill,
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Trip,
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}
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func _ready():
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pass
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func _process(delta):
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pass
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12
obstacles/obstacle.tscn
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12
obstacles/obstacle.tscn
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@ -0,0 +1,12 @@
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[gd_scene load_steps=3 format=3 uid="uid://dkcjoccsgbggg"]
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[ext_resource type="Script" path="res://obstacles/obstacle.gd" id="1_ab8so"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_c6wik"]
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size = Vector3(10, 2, 0.5)
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[node name="Obstacle" type="Area3D"]
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script = ExtResource("1_ab8so")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_c6wik")
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