Start change to talk directly to a Tile instead of a Path3D
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05d285a750
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9343dcd520
@ -4,10 +4,10 @@ class_name Tile
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@onready var path = $MainPath as Path3D
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@onready var follow = $MainPath/Follow as PathFollow3D
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@onready var spawn_point = $SpawnPoint as Marker3D
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var length: float:
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get:
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return path.curve.get_baked_length() as float
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get = get_length
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func _ready():
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pass # Replace with function body.
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@ -15,3 +15,15 @@ func _ready():
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func _process(delta):
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pass
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func get_length():
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return path.curve.get_baked_length()
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func has_next_path() -> bool:
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return false
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func get_next_path():
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return null
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@ -34,6 +34,9 @@ mesh = SubResource("PlaneMesh_rsriu")
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transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 5, 1, 0)
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mesh = SubResource("PlaneMesh_rsriu")
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[node name="SpawnPoint" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5)
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[node name="MainPath" type="Path3D" parent="."]
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curve = SubResource("Curve3D_q1k88")
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@ -35,6 +35,9 @@ mesh = SubResource("PlaneMesh_rsriu")
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transform = Transform3D(-4.37114e-08, 1, 0, -0.866025, -3.78552e-08, -0.5, -0.5, -2.18557e-08, 0.866025, 5, 0.955342, 0.166667)
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mesh = SubResource("PlaneMesh_rsriu")
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[node name="SpawnPoint" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.56806, -4.67077)
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[node name="MainPath" type="Path3D" parent="."]
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curve = SubResource("Curve3D_q1k88")
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61
Tiles/TileTurn.gd
Normal file
61
Tiles/TileTurn.gd
Normal file
@ -0,0 +1,61 @@
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extends Tile
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class_name TileTurn
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@onready var area_3d = $Area3D as Area3D
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@onready var main_path = $MainPath as Path3D
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@onready var main_follow = $MainPath/Follow as PathFollow3D
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@onready var path_forward = $PathForward as Path3D
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@onready var path_right = $PathRight as Path3D
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@onready var path_left = $PathLeft as Path3D
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var connected = false
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var current_direction = "forward"
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var on_main_path = true
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func _ready():
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pass
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func _process(delta):
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for area in area_3d.get_overlapping_areas():
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if area is Character and not connected:
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var character = area as Character
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character.turn.connect(turn)
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connected = true
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if main_follow.progress_ratio >= 1 and on_main_path:
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on_main_path = false
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var marker = Utils.find_first_node_of_type(main_follow, Marker3D)
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if current_direction == "forward" and path_forward != null:
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marker.reparent($PathForward/Follow)
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elif current_direction == "right" and path_right != null:
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marker.reparent($PathRight/Follow)
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elif current_direction == "left" and path_left != null:
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marker.reparent($PathLeft/Follow)
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func turn(direction):
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current_direction = direction
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func get_length():
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return main_path.curve.get_baked_length() + path_forward.curve.get_baked_length()
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func has_next_path() -> bool:
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return on_main_path
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func get_next_path() -> Path3D:
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if not on_main_path:
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return get_path_by_direction(current_direction)
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return null
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func get_path_by_direction(direction) -> Path3D:
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if direction == "forward" and path_forward != null:
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return path_forward
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elif direction == "right" and path_right != null:
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return path_right
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elif direction == "left" and path_left != null:
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return path_left
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return null
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@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://b88nuwe42bhc1"]
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[gd_scene load_steps=10 format=3 uid="uid://b88nuwe42bhc1"]
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[ext_resource type="Script" path="res://Tiles/Tile.gd" id="1_6m2c8"]
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[ext_resource type="Script" path="res://Tiles/TileTurn.gd" id="1_wj6en"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cwetn"]
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cull_mode = 2
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@ -15,13 +15,37 @@ size = Vector2(2, 10)
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[sub_resource type="Curve3D" id="Curve3D_q1k88"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0),
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"tilts": PackedFloat32Array(0, 0, 0)
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 3
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point_count = 2
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[sub_resource type="Curve3D" id="Curve3D_5ouye"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -5),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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[sub_resource type="Curve3D" id="Curve3D_dgywf"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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[sub_resource type="Curve3D" id="Curve3D_25twk"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -5, 0, 0),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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[sub_resource type="BoxShape3D" id="BoxShape3D_uvh3q"]
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size = Vector3(9.80943, 5.486, 17.6183)
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[node name="Tile1" type="Node3D"]
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script = ExtResource("1_6m2c8")
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script = ExtResource("1_wj6en")
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[node name="Floor" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_jju0s")
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@ -34,6 +58,9 @@ mesh = SubResource("PlaneMesh_rsriu")
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transform = Transform3D(1.91069e-15, -4.37114e-08, 1, -1, -4.37114e-08, 0, 4.37114e-08, -1, -4.37114e-08, 0, 1, -5)
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mesh = SubResource("PlaneMesh_rsriu")
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[node name="SpawnPoint" type="Marker3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 5, 0, 0)
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[node name="MainPath" type="Path3D" parent="."]
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curve = SubResource("Curve3D_q1k88")
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@ -42,3 +69,35 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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[node name="PathForward" type="Path3D" parent="."]
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curve = SubResource("Curve3D_5ouye")
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[node name="Follow" type="PathFollow3D" parent="PathForward"]
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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[node name="PathRight" type="Path3D" parent="."]
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curve = SubResource("Curve3D_dgywf")
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[node name="Follow" type="PathFollow3D" parent="PathRight"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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[node name="PathLeft" type="Path3D" parent="."]
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curve = SubResource("Curve3D_25twk")
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[node name="Follow" type="PathFollow3D" parent="PathLeft"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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[node name="Area3D" type="Area3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0194125, 2.2431, 4.34685)
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shape = SubResource("BoxShape3D_uvh3q")
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@ -1,6 +1,7 @@
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extends Area3D
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class_name Character
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signal turn(direction)
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@export var path: Path3D:
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set = set_path
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@ -14,8 +15,8 @@ func _ready() -> void:
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if path == null or path is not Path3D:
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printerr("path is not set to a Path3D")
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return
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follow = path.get_node("Follow") as PathFollow3D
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marker = follow.get_node("Marker") as Marker3D
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follow = Utils.find_first_node_of_type(path, PathFollow3D) as PathFollow3D
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marker = Utils.find_first_node_of_type(path, Marker3D) as Marker3D
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func _process(delta: float):
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6
world.gd
6
world.gd
@ -12,15 +12,15 @@ func _ready() -> void:
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if tiles.size() == 0:
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printerr("There are no Tiles in the scene.")
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return
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change_distance = tiles[current_tile].length
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#change_distance = tiles[current_tile].length
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if character.path == null:
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character.path = tiles[current_tile].path
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func _process(delta: float) -> void:
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if is_equal_approx(character.follow.progress, change_distance):
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if is_equal_approx(character.follow.progress_ratio, 1):
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current_tile += 1
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if current_tile >= tiles.size():
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return
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character.path = tiles[current_tile].path
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change_distance = tiles[current_tile].length
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#change_distance = tiles[current_tile].length
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@ -10,7 +10,8 @@
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script = ExtResource("1_oloil")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.827728, -0.0513662, 0.558773, 0.136568, 0.947417, 0.289396, -0.544256, 0.315852, -0.777189, 3.45982, 2.03445, -6.78341)
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transform = Transform3D(0.763207, -0.546639, 0.344531, 0.296667, 0.770123, 0.564712, -0.574024, -0.328781, 0.749933, 3.45982, 2.03445, -6.78341)
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shadow_enabled = true
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[node name="Character" parent="." instance=ExtResource("1_nfwx6")]
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