Add scripts to make the character follow a path
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@ -1,29 +1,51 @@
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extends CharacterBody3D
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@tool
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extends Area3D
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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@export var path: PathFollow3D;
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@export var path: Path3D:
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set = set_path
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@export var speed: float = 5.0
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var follow: PathFollow3D
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var marker: Marker3D
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var total_distance: float = 0.0
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func _ready() -> void:
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if path == null or path is not Path3D:
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printerr("path is not set to a Path3D")
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return
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follow = path.get_node("Follow")
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marker = follow.get_node("Marker")
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func _physics_process(delta):
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# Add the gravity.
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#if not is_on_floor():
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#velocity += get_gravity() * delta
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#
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## Handle jump.
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#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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#velocity.y = JUMP_VELOCITY
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func _process(delta):
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if path == null:
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return
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global_position = marker.global_position
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if follow.progress_ratio >= 1:
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return
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var travel = speed * delta
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follow.progress += travel
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total_distance += travel
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#if is_equal_approx(follow.progress, change_distance):
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#path = $Path3D2
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#follow = path.get_node(("Follow"))
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#change_distance = path.curve.get_baked_length()
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#marker.reparent(follow)
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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move_and_slide()
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func set_path(new_path: Path3D):
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if new_path is not Path3D:
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printerr("path must be a Path3D")
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return
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path = new_path
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follow = path.get_node("Follow")
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marker = follow.get_node("Marker")
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update_configuration_warnings()
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func _get_configuration_warnings() -> PackedStringArray:
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var warnings = []
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if path == null or path is not Path3D:
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warnings.append("path must be set to a Path3D.")
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return warnings
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@ -1,19 +1,22 @@
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[gd_scene load_steps=4 format=3 uid="uid://vamte52rvfhy"]
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[ext_resource type="Script" path="res://character/character.gd" id="1_xk8jv"]
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[ext_resource type="Script" path="res://character/character.gd" id="1_evtr0"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_gnhao"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_br0ui"]
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[node name="CharacterBody3D" type="CharacterBody3D"]
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script = ExtResource("1_xk8jv")
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[node name="Character" type="Area3D"]
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script = ExtResource("1_evtr0")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_gnhao")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("CapsuleMesh_br0ui")
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skeleton = NodePath("")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, -4.52534e-08, 1.68888e-07, -1.77636e-15, 0.965926, 0.258819, -1.74846e-07, -0.258819, 0.965926, 0, 1, 2.55814)
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transform = Transform3D(1, -4.52535e-08, 1.68888e-07, -1.77636e-15, 0.965926, 0.258819, -1.74846e-07, -0.258819, 0.965926, 0, 2, 2.558)
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32
world.gd
Normal file
32
world.gd
Normal file
@ -0,0 +1,32 @@
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extends Node3D
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@export var speed: float = 10
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@onready var path_3d_2: Path3D = $Path3D2
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@onready var path: Path3D = $Path
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@onready var follow: PathFollow3D = $Path/Follow
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@onready var marker: Marker3D = $Path/Follow/Marker
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var points_added = false
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var point_removed = false
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var change_distance: float
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var total_distance: float = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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change_distance = path.curve.get_baked_length()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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%Character.global_position = marker.global_position
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if follow.progress_ratio >= 1:
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return
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var travel = speed * delta
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follow.progress += travel
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total_distance += travel
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if is_equal_approx(follow.progress, change_distance):
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path = $Path3D2
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follow = path.get_node(("Follow"))
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change_distance = path.curve.get_baked_length()
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marker.reparent(follow)
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60
world.tscn
60
world.tscn
@ -1,33 +1,79 @@
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[gd_scene load_steps=4 format=3 uid="uid://blupjt2ulo2g1"]
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[gd_scene load_steps=9 format=3 uid="uid://blupjt2ulo2g1"]
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[ext_resource type="PackedScene" uid="uid://vamte52rvfhy" path="res://character/character.tscn" id="1_nfwx6"]
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[ext_resource type="Script" path="res://world.gd" id="1_oloil"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_okds2"]
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size = Vector2(10, 10)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gqvdt"]
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cull_mode = 2
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albedo_color = Color(1, 0, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2ipub"]
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cull_mode = 2
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albedo_color = Color(0, 1, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k12sw"]
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cull_mode = 2
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albedo_color = Color(0, 0, 1, 1)
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[sub_resource type="Curve3D" id="Curve3D_5ttj7"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0.425, 4.6, 0, 0, 0, 0, 0, 0, 0, 0.47, -4.745, 0, 0, 0, 0, 0, 0, 0, 2.68, -11.185),
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0.425, 4.6, 0, 0, 0, 0, 0, 0, 0, 0.47, -4.745, 0, 0, 0, 0, 0, 0, 0, 2.84942, -14.0262),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[sub_resource type="Curve3D" id="Curve3D_3mog2"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 2.8487, -14.2054, 0, 0, 0, 0, 0, 0, 0, 2.81399, -24.5989, 0, 0, 0, 0, 0, 0, -0.0390603, 2.79813, -35.8309),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[node name="World" type="Node3D"]
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script = ExtResource("1_oloil")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_okds2")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.978896, -0.204359, 0, 0.204359, 0.978896, 0, 0.696645, -10.0891)
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material_override = SubResource("StandardMaterial3D_gqvdt")
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mesh = SubResource("PlaneMesh_okds2")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5446, -20.8633)
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material_override = SubResource("StandardMaterial3D_2ipub")
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mesh = SubResource("PlaneMesh_okds2")
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[node name="MeshInstance3D4" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5446, -31.7451)
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material_override = SubResource("StandardMaterial3D_k12sw")
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mesh = SubResource("PlaneMesh_okds2")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.827728, -0.0513662, 0.558773, 0.136568, 0.947417, 0.289396, -0.544256, 0.315852, -0.777189, 3.45982, 2.03445, -6.78341)
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[node name="Path3D" type="Path3D" parent="."]
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[node name="Path" type="Path3D" parent="."]
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curve = SubResource("Curve3D_5ttj7")
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[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
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transform = Transform3D(1, 0, 0, 0, 0.999875, 0, 0, 0, 0.999875, 0, 0.445395, 0.364689)
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progress = 4.23536
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[node name="Follow" type="PathFollow3D" parent="Path"]
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transform = Transform3D(1, 0, 0, 0, 0.999858, 0, 0, 0, 0.999858, 0, 0.425, 4.6)
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rotation_mode = 0
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loop = false
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tilt_enabled = false
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[node name="CharacterBody3D" parent="." instance=ExtResource("1_nfwx6")]
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[node name="Marker" type="Marker3D" parent="Path/Follow"]
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[node name="Path3D2" type="Path3D" parent="."]
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curve = SubResource("Curve3D_3mog2")
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[node name="Follow" type="PathFollow3D" parent="Path3D2"]
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transform = Transform3D(1, 0, 0, 0, 0.999858, 0, 0, 0, 0.999858, 0, 2.8487, -14.2054)
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rotation_mode = 0
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loop = false
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tilt_enabled = false
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[node name="Character" parent="." instance=ExtResource("1_nfwx6")]
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