Update to make scripts use a Tile instead of a Path3D

This commit is contained in:
Matthew Welch 2024-10-04 10:01:33 -07:00
parent 9343dcd520
commit d6da1268d8
9 changed files with 94 additions and 84 deletions

View File

@ -2,28 +2,45 @@ extends Node3D
class_name Tile
@onready var path = $MainPath as Path3D
@onready var follow = $MainPath/Follow as PathFollow3D
@onready var spawn_point = $SpawnPoint as Marker3D
@onready var progress_marker = $MainPath/Follow/ProgressMarker as Marker3D
var paths: Array[Path3D]
var path_index: int = 0
var path: Path3D:
get = get_current_path
var marker_position: Vector3:
get:
return progress_marker.global_position
var marker_rotation: Vector3:
get:
return progress_marker.global_rotation
var length: float:
get = get_length
func _ready():
pass # Replace with function body.
paths.append($MainPath)
func _process(delta):
pass
if is_equal_approx(follow.progress_ratio, 1) and has_next_path():
path_index += 1
follow = Utils.get_first_node_of_type(path, PathFollow3D) as PathFollow3D
progress_marker.reparent(follow)
func get_length():
return path.curve.get_baked_length()
func get_current_path() -> Path3D:
return paths[path_index]
func has_next_path() -> bool:
return false
return path_index + 1 < paths.size()
func get_next_path():
func get_next_path() -> Path3D:
if has_next_path():
return paths[path_index+1]
return null

View File

@ -45,3 +45,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
rotation_mode = 1
loop = false
tilt_enabled = false
[node name="ProgressMarker" type="Marker3D" parent="MainPath/Follow"]

View File

@ -46,3 +46,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.40419, 3.96713)
rotation_mode = 1
loop = false
tilt_enabled = false
[node name="ProgressMarker" type="Marker3D" parent="MainPath/Follow"]

View File

@ -2,18 +2,18 @@ extends Tile
class_name TileTurn
@onready var area_3d = $Area3D as Area3D
@onready var main_path = $MainPath as Path3D
@onready var main_follow = $MainPath/Follow as PathFollow3D
@onready var path_forward = $PathForward as Path3D
@onready var path_right = $PathRight as Path3D
@onready var path_left = $PathLeft as Path3D
var connected = false
var current_direction = "forward"
var on_main_path = true
func _ready():
pass
paths.append($MainPath)
paths.append($PathForward)
func _process(delta):
@ -22,33 +22,23 @@ func _process(delta):
var character = area as Character
character.turn.connect(turn)
connected = true
if main_follow.progress_ratio >= 1 and on_main_path:
on_main_path = false
var marker = Utils.find_first_node_of_type(main_follow, Marker3D)
if current_direction == "forward" and path_forward != null:
marker.reparent($PathForward/Follow)
elif current_direction == "right" and path_right != null:
marker.reparent($PathRight/Follow)
elif current_direction == "left" and path_left != null:
marker.reparent($PathLeft/Follow)
super(delta)
func turn(direction):
if on_main_path:
current_direction = direction
paths[path_index+1] = get_path_by_direction(current_direction)
func get_length():
return main_path.curve.get_baked_length() + path_forward.curve.get_baked_length()
#func has_next_path() -> bool:
#return on_main_path
func has_next_path() -> bool:
return on_main_path
func get_next_path() -> Path3D:
if not on_main_path:
return get_path_by_direction(current_direction)
return null
#func get_next_path() -> Path3D:
#if not on_main_path:
#return get_path_by_direction(current_direction)
#return null
func get_path_by_direction(direction) -> Path3D:

View File

@ -15,31 +15,31 @@ size = Vector2(2, 10)
[sub_resource type="Curve3D" id="Curve3D_q1k88"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 1),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[sub_resource type="Curve3D" id="Curve3D_5ouye"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -5),
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -5),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[sub_resource type="Curve3D" id="Curve3D_dgywf"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0),
"tilts": PackedFloat32Array(0, 0)
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0),
"tilts": PackedFloat32Array(0, 0, 0)
}
point_count = 2
point_count = 3
[sub_resource type="Curve3D" id="Curve3D_25twk"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -5, 0, 0),
"tilts": PackedFloat32Array(0, 0)
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -5, 0, 0),
"tilts": PackedFloat32Array(0, 0, 0)
}
point_count = 2
point_count = 3
[sub_resource type="BoxShape3D" id="BoxShape3D_uvh3q"]
size = Vector3(9.80943, 5.486, 17.6183)
@ -70,10 +70,13 @@ rotation_mode = 1
loop = false
tilt_enabled = false
[node name="ProgressMarker" type="Marker3D" parent="MainPath/Follow"]
[node name="PathForward" type="Path3D" parent="."]
curve = SubResource("Curve3D_5ouye")
[node name="Follow" type="PathFollow3D" parent="PathForward"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
rotation_mode = 1
loop = false
tilt_enabled = false
@ -82,7 +85,7 @@ tilt_enabled = false
curve = SubResource("Curve3D_dgywf")
[node name="Follow" type="PathFollow3D" parent="PathRight"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
transform = Transform3D(0.999999, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 1)
rotation_mode = 1
loop = false
tilt_enabled = false
@ -91,7 +94,7 @@ tilt_enabled = false
curve = SubResource("Curve3D_25twk")
[node name="Follow" type="PathFollow3D" parent="PathLeft"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
transform = Transform3D(0.999999, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 1)
rotation_mode = 1
loop = false
tilt_enabled = false

View File

@ -3,47 +3,31 @@ class_name Character
signal turn(direction)
@export var path: Path3D:
set = set_path
@export var speed: float = 10.0
@export var tile: Tile
var follow: PathFollow3D
var marker: Marker3D
var total_distance: float = 0.0
func _ready() -> void:
if path == null or path is not Path3D:
printerr("path is not set to a Path3D")
if tile == null or tile is not Tile:
printerr("tile is not set to a Tile")
return
follow = Utils.find_first_node_of_type(path, PathFollow3D) as PathFollow3D
marker = Utils.find_first_node_of_type(path, Marker3D) as Marker3D
func _process(delta: float):
if path == null:
if tile == null:
return
global_position = marker.global_position
global_rotation = marker.global_rotation
if follow.progress_ratio >= 1:
if Input.is_action_just_pressed("ui_right"):
turn.emit("right")
if Input.is_action_just_pressed("ui_left"):
turn.emit("left")
global_position = tile.marker_position
global_rotation = tile.marker_rotation
if tile.follow.progress_ratio >= 1:
return
var travel: float = speed * delta
follow.progress += travel
tile.follow.progress += travel
total_distance += travel
func set_path(new_path: Path3D):
if new_path is not Path3D:
printerr("path must be a Path3D")
return
path = new_path
follow = Utils.find_first_node_of_type(path, PathFollow3D) as PathFollow3D
if follow == null:
follow = PathFollow3D.new()
path.add_child(follow)
marker = Marker3D.new()
follow.add_child(marker)
return
marker = Utils.find_first_node_of_type(follow, Marker3D) as Marker3D
if marker == null:
marker = Marker3D.new()
follow.add_child(marker)

View File

@ -1,6 +1,6 @@
extends Node
func find_first_node_of_type(node: Node, type: Variant) -> Node:
func get_first_node_of_type(node: Node, type: Variant) -> Node:
for child in node.get_children():
if is_instance_of(child, type):
return child

View File

@ -4,7 +4,10 @@ extends Node3D
var change_distance: float
var tiles: Array[Tile]
var current_tile: int = 0
var tile_index: int = 0
var current_tile: Tile:
get = get_current_tile
func _ready() -> void:
@ -12,15 +15,23 @@ func _ready() -> void:
if tiles.size() == 0:
printerr("There are no Tiles in the scene.")
return
#change_distance = tiles[current_tile].length
if character.path == null:
character.path = tiles[current_tile].path
if character.tile == null:
character.tile = current_tile
func _process(delta: float) -> void:
if is_equal_approx(character.follow.progress_ratio, 1):
current_tile += 1
if current_tile >= tiles.size():
if tiles.size() == 0:
return
character.path = tiles[current_tile].path
#change_distance = tiles[current_tile].length
if is_equal_approx(current_tile.follow.progress_ratio, 1) and has_next_tile():
if current_tile.has_next_path():
return
tile_index += 1
character.tile = current_tile
func has_next_tile() -> bool:
return tile_index + 1 < tiles.size()
func get_current_tile() -> Tile:
return tiles[tile_index]

View File

@ -13,7 +13,8 @@ script = ExtResource("1_oloil")
transform = Transform3D(0.763207, -0.546639, 0.344531, 0.296667, 0.770123, 0.564712, -0.574024, -0.328781, 0.749933, 3.45982, 2.03445, -6.78341)
shadow_enabled = true
[node name="Character" parent="." instance=ExtResource("1_nfwx6")]
[node name="Character" parent="." node_paths=PackedStringArray("tile") instance=ExtResource("1_nfwx6")]
tile = NodePath("../Tile1")
[node name="Tile1" parent="." instance=ExtResource("3_vddfn")]