Update to make scripts use a Tile instead of a Path3D
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@ -2,28 +2,45 @@ extends Node3D
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class_name Tile
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@onready var path = $MainPath as Path3D
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@onready var follow = $MainPath/Follow as PathFollow3D
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@onready var spawn_point = $SpawnPoint as Marker3D
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@onready var progress_marker = $MainPath/Follow/ProgressMarker as Marker3D
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var paths: Array[Path3D]
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var path_index: int = 0
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var path: Path3D:
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get = get_current_path
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var marker_position: Vector3:
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get:
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return progress_marker.global_position
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var marker_rotation: Vector3:
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get:
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return progress_marker.global_rotation
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var length: float:
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get = get_length
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func _ready():
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pass # Replace with function body.
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paths.append($MainPath)
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func _process(delta):
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pass
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if is_equal_approx(follow.progress_ratio, 1) and has_next_path():
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path_index += 1
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follow = Utils.get_first_node_of_type(path, PathFollow3D) as PathFollow3D
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progress_marker.reparent(follow)
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func get_length():
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return path.curve.get_baked_length()
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func get_current_path() -> Path3D:
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return paths[path_index]
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func has_next_path() -> bool:
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return false
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return path_index + 1 < paths.size()
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func get_next_path():
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func get_next_path() -> Path3D:
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if has_next_path():
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return paths[path_index+1]
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return null
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@ -45,3 +45,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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[node name="ProgressMarker" type="Marker3D" parent="MainPath/Follow"]
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@ -46,3 +46,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.40419, 3.96713)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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[node name="ProgressMarker" type="Marker3D" parent="MainPath/Follow"]
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@ -2,18 +2,18 @@ extends Tile
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class_name TileTurn
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@onready var area_3d = $Area3D as Area3D
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@onready var main_path = $MainPath as Path3D
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@onready var main_follow = $MainPath/Follow as PathFollow3D
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@onready var path_forward = $PathForward as Path3D
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@onready var path_right = $PathRight as Path3D
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@onready var path_left = $PathLeft as Path3D
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var connected = false
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var current_direction = "forward"
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var on_main_path = true
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func _ready():
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pass
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paths.append($MainPath)
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paths.append($PathForward)
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func _process(delta):
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@ -22,33 +22,23 @@ func _process(delta):
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var character = area as Character
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character.turn.connect(turn)
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connected = true
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if main_follow.progress_ratio >= 1 and on_main_path:
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on_main_path = false
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var marker = Utils.find_first_node_of_type(main_follow, Marker3D)
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if current_direction == "forward" and path_forward != null:
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marker.reparent($PathForward/Follow)
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elif current_direction == "right" and path_right != null:
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marker.reparent($PathRight/Follow)
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elif current_direction == "left" and path_left != null:
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marker.reparent($PathLeft/Follow)
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super(delta)
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func turn(direction):
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current_direction = direction
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if on_main_path:
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current_direction = direction
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paths[path_index+1] = get_path_by_direction(current_direction)
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func get_length():
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return main_path.curve.get_baked_length() + path_forward.curve.get_baked_length()
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#func has_next_path() -> bool:
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#return on_main_path
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func has_next_path() -> bool:
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return on_main_path
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func get_next_path() -> Path3D:
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if not on_main_path:
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return get_path_by_direction(current_direction)
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return null
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#func get_next_path() -> Path3D:
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#if not on_main_path:
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#return get_path_by_direction(current_direction)
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#return null
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func get_path_by_direction(direction) -> Path3D:
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@ -15,31 +15,31 @@ size = Vector2(2, 10)
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[sub_resource type="Curve3D" id="Curve3D_q1k88"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 1),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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[sub_resource type="Curve3D" id="Curve3D_5ouye"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -5),
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -5),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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[sub_resource type="Curve3D" id="Curve3D_dgywf"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0),
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"tilts": PackedFloat32Array(0, 0)
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 2
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point_count = 3
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[sub_resource type="Curve3D" id="Curve3D_25twk"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -5, 0, 0),
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"tilts": PackedFloat32Array(0, 0)
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -5, 0, 0),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 2
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point_count = 3
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[sub_resource type="BoxShape3D" id="BoxShape3D_uvh3q"]
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size = Vector3(9.80943, 5.486, 17.6183)
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@ -70,10 +70,13 @@ rotation_mode = 1
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loop = false
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tilt_enabled = false
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[node name="ProgressMarker" type="Marker3D" parent="MainPath/Follow"]
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[node name="PathForward" type="Path3D" parent="."]
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curve = SubResource("Curve3D_5ouye")
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[node name="Follow" type="PathFollow3D" parent="PathForward"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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@ -82,7 +85,7 @@ tilt_enabled = false
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curve = SubResource("Curve3D_dgywf")
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[node name="Follow" type="PathFollow3D" parent="PathRight"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
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transform = Transform3D(0.999999, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 1)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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@ -91,7 +94,7 @@ tilt_enabled = false
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curve = SubResource("Curve3D_25twk")
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[node name="Follow" type="PathFollow3D" parent="PathLeft"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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transform = Transform3D(0.999999, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 1)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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@ -3,47 +3,31 @@ class_name Character
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signal turn(direction)
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@export var path: Path3D:
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set = set_path
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@export var speed: float = 10.0
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@export var tile: Tile
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var follow: PathFollow3D
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var marker: Marker3D
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var total_distance: float = 0.0
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func _ready() -> void:
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if path == null or path is not Path3D:
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printerr("path is not set to a Path3D")
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if tile == null or tile is not Tile:
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printerr("tile is not set to a Tile")
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return
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follow = Utils.find_first_node_of_type(path, PathFollow3D) as PathFollow3D
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marker = Utils.find_first_node_of_type(path, Marker3D) as Marker3D
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func _process(delta: float):
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if path == null:
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if tile == null:
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return
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global_position = marker.global_position
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global_rotation = marker.global_rotation
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if follow.progress_ratio >= 1:
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if Input.is_action_just_pressed("ui_right"):
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turn.emit("right")
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if Input.is_action_just_pressed("ui_left"):
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turn.emit("left")
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global_position = tile.marker_position
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global_rotation = tile.marker_rotation
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if tile.follow.progress_ratio >= 1:
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return
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var travel: float = speed * delta
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follow.progress += travel
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tile.follow.progress += travel
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total_distance += travel
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func set_path(new_path: Path3D):
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if new_path is not Path3D:
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printerr("path must be a Path3D")
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return
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path = new_path
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follow = Utils.find_first_node_of_type(path, PathFollow3D) as PathFollow3D
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if follow == null:
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follow = PathFollow3D.new()
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path.add_child(follow)
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marker = Marker3D.new()
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follow.add_child(marker)
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return
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marker = Utils.find_first_node_of_type(follow, Marker3D) as Marker3D
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if marker == null:
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marker = Marker3D.new()
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follow.add_child(marker)
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2
utils.gd
2
utils.gd
@ -1,6 +1,6 @@
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extends Node
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func find_first_node_of_type(node: Node, type: Variant) -> Node:
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func get_first_node_of_type(node: Node, type: Variant) -> Node:
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for child in node.get_children():
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if is_instance_of(child, type):
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return child
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29
world.gd
29
world.gd
@ -4,7 +4,10 @@ extends Node3D
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var change_distance: float
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var tiles: Array[Tile]
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var current_tile: int = 0
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var tile_index: int = 0
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var current_tile: Tile:
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get = get_current_tile
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func _ready() -> void:
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@ -12,15 +15,23 @@ func _ready() -> void:
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if tiles.size() == 0:
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printerr("There are no Tiles in the scene.")
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return
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#change_distance = tiles[current_tile].length
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if character.path == null:
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character.path = tiles[current_tile].path
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if character.tile == null:
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character.tile = current_tile
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func _process(delta: float) -> void:
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if is_equal_approx(character.follow.progress_ratio, 1):
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current_tile += 1
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if current_tile >= tiles.size():
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if tiles.size() == 0:
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return
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if is_equal_approx(current_tile.follow.progress_ratio, 1) and has_next_tile():
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if current_tile.has_next_path():
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return
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character.path = tiles[current_tile].path
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#change_distance = tiles[current_tile].length
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tile_index += 1
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character.tile = current_tile
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func has_next_tile() -> bool:
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return tile_index + 1 < tiles.size()
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func get_current_tile() -> Tile:
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return tiles[tile_index]
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@ -13,7 +13,8 @@ script = ExtResource("1_oloil")
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transform = Transform3D(0.763207, -0.546639, 0.344531, 0.296667, 0.770123, 0.564712, -0.574024, -0.328781, 0.749933, 3.45982, 2.03445, -6.78341)
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shadow_enabled = true
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[node name="Character" parent="." instance=ExtResource("1_nfwx6")]
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[node name="Character" parent="." node_paths=PackedStringArray("tile") instance=ExtResource("1_nfwx6")]
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tile = NodePath("../Tile1")
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[node name="Tile1" parent="." instance=ExtResource("3_vddfn")]
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