53 lines
1.3 KiB
GDScript
53 lines
1.3 KiB
GDScript
extends Tile
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class_name TileTurn
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@onready var area_3d: Area3D = $Area3D as Area3D
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@onready var path_forward: TilePath = $PathForward as TilePath
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@onready var path_right: TilePath = $PathRight as TilePath
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@onready var path_left: TilePath = $PathLeft as TilePath
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var connected: bool = false
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var current_direction: String = "forward"
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var character: Character
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var on_main_path: bool:
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get:
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return path_index == 0
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func _process(delta: float) -> void:
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var character_found = false
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for area in area_3d.get_overlapping_areas():
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if area is Character:
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character_found = true
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if connected:
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break
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character = area as Character
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character.turn.connect(turn)
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connected = true
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if not character_found and connected:
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character.turn.disconnect(turn)
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connected = false
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super(delta)
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func load_path() -> void:
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paths.append($MainPath)
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paths.append($PathForward)
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func turn(direction: String) -> void:
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if on_main_path:
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current_direction = direction
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paths[path_index+1] = get_path_by_direction(current_direction)
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func get_path_by_direction(direction: String) -> TilePath:
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if direction == "forward" and path_forward != null:
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return path_forward
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elif direction == "right" and path_right != null:
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return path_right
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elif direction == "left" and path_left != null:
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return path_left
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return null
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