47 lines
955 B
GDScript
47 lines
955 B
GDScript
extends Node3D
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class_name Tile
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@onready var follow = $MainPath/Follow as PathFollow3D
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@onready var spawn_point = $SpawnPoint as Marker3D
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@onready var progress_marker = $MainPath/Follow/ProgressMarker as Marker3D
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var paths: Array[Path3D]
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var path_index: int = 0
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var path: Path3D:
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get = get_current_path
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var marker_position: Vector3:
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get:
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return progress_marker.global_position
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var marker_rotation: Vector3:
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get:
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return progress_marker.global_rotation
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func _ready():
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paths.append($MainPath)
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func _process(delta):
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if is_equal_approx(follow.progress_ratio, 1) and has_next_path():
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path_index += 1
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follow = Utils.get_first_node_of_type(path, PathFollow3D) as PathFollow3D
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progress_marker.reparent(follow)
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func get_current_path() -> Path3D:
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return paths[path_index]
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func has_next_path() -> bool:
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return path_index + 1 < paths.size()
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func get_next_path() -> Path3D:
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if has_next_path():
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return paths[path_index+1]
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return null
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