Add initial tile scenes
Update script to dynamically find paths to follow
This commit is contained in:
parent
c30454e7b8
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7819007b01
41
Tiles/Tile1.tscn
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41
Tiles/Tile1.tscn
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@ -0,0 +1,41 @@
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[gd_scene load_steps=5 format=3 uid="uid://cvtgigpmwwv4g"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cwetn"]
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cull_mode = 2
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[sub_resource type="PlaneMesh" id="PlaneMesh_jju0s"]
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material = SubResource("StandardMaterial3D_cwetn")
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size = Vector2(10, 10)
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[sub_resource type="PlaneMesh" id="PlaneMesh_rsriu"]
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material = SubResource("StandardMaterial3D_cwetn")
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size = Vector2(2, 10)
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[sub_resource type="Curve3D" id="Curve3D_q1k88"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, -5),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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[node name="Tile1" type="Node3D"]
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[node name="Floor" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_jju0s")
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[node name="Wall1" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, -5, 1, 0)
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mesh = SubResource("PlaneMesh_rsriu")
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[node name="Wall2" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 5, 1, 0)
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mesh = SubResource("PlaneMesh_rsriu")
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[node name="Path3D" type="Path3D" parent="."]
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curve = SubResource("Curve3D_q1k88")
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[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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42
Tiles/TileRamp1.tscn
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42
Tiles/TileRamp1.tscn
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[gd_scene load_steps=5 format=3 uid="uid://fafw4evt372"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cwetn"]
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cull_mode = 2
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[sub_resource type="PlaneMesh" id="PlaneMesh_jju0s"]
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material = SubResource("StandardMaterial3D_cwetn")
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size = Vector2(10, 10)
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[sub_resource type="PlaneMesh" id="PlaneMesh_rsriu"]
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material = SubResource("StandardMaterial3D_cwetn")
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size = Vector2(2, 10)
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[sub_resource type="Curve3D" id="Curve3D_q1k88"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, -5),
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"tilts": PackedFloat32Array(0, 0)
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}
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point_count = 2
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[node name="Tile1" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 0.866025, -0.5, 0, 0.5, 0.866025, 0, 0, 0)
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[node name="Floor" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_jju0s")
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[node name="Wall1" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, -5, 1, 0)
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mesh = SubResource("PlaneMesh_rsriu")
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[node name="Wall2" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 5, 1, 0)
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mesh = SubResource("PlaneMesh_rsriu")
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[node name="Path3D" type="Path3D" parent="."]
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curve = SubResource("Curve3D_q1k88")
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[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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41
Tiles/TileTurn1.tscn
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41
Tiles/TileTurn1.tscn
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[gd_scene load_steps=5 format=3 uid="uid://b88nuwe42bhc1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cwetn"]
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cull_mode = 2
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[sub_resource type="PlaneMesh" id="PlaneMesh_jju0s"]
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material = SubResource("StandardMaterial3D_cwetn")
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size = Vector2(10, 10)
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[sub_resource type="PlaneMesh" id="PlaneMesh_rsriu"]
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material = SubResource("StandardMaterial3D_cwetn")
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size = Vector2(2, 10)
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[sub_resource type="Curve3D" id="Curve3D_q1k88"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[node name="Tile1" type="Node3D"]
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[node name="Floor" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_jju0s")
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[node name="Wall1" type="MeshInstance3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, -5, 1, 0)
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mesh = SubResource("PlaneMesh_rsriu")
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[node name="Wall2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1.91069e-15, -4.37114e-08, 1, -1, -4.37114e-08, 0, 4.37114e-08, -1, -4.37114e-08, 0, 1, -5)
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mesh = SubResource("PlaneMesh_rsriu")
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[node name="Path3D" type="Path3D" parent="."]
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curve = SubResource("Curve3D_q1k88")
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[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
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rotation_mode = 1
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loop = false
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tilt_enabled = false
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@ -1,10 +1,10 @@
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@tool
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extends Area3D
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class_name Character
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@export var path: Path3D:
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set = set_path
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@export var speed: float = 5.0
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@export var speed: float = 10.0
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var follow: PathFollow3D
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var marker: Marker3D
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@ -22,16 +22,12 @@ func _process(delta):
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if path == null:
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return
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global_position = marker.global_position
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global_rotation = marker.global_rotation
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if follow.progress_ratio >= 1:
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return
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var travel = speed * delta
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follow.progress += travel
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total_distance += travel
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#if is_equal_approx(follow.progress, change_distance):
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#path = $Path3D2
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#follow = path.get_node(("Follow"))
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#change_distance = path.curve.get_baked_length()
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#marker.reparent(follow)
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func set_path(new_path: Path3D):
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@ -39,13 +35,14 @@ func set_path(new_path: Path3D):
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printerr("path must be a Path3D")
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return
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path = new_path
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follow = path.get_node("Follow")
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marker = follow.get_node("Marker")
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update_configuration_warnings()
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func _get_configuration_warnings() -> PackedStringArray:
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var warnings = []
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if path == null or path is not Path3D:
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warnings.append("path must be set to a Path3D.")
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return warnings
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follow = Utils.find_first_node_of_type(path, PathFollow3D)
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if follow == null:
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follow = PathFollow3D.new()
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path.add_child(follow)
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marker = Marker3D.new()
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follow.add_child(marker)
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return
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marker = Utils.find_first_node_of_type(follow, Marker3D)
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if marker == null:
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marker = Marker3D.new()
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follow.add_child(marker)
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@ -14,6 +14,10 @@ config/name="Fantasy Run"
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config/features=PackedStringArray("4.3", "Mobile")
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config/icon="res://icon.svg"
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[autoload]
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Utils="*res://utils.gd"
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[rendering]
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renderer/rendering_method="mobile"
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17
utils.gd
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17
utils.gd
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extends Node
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func find_first_node_of_type(node: Node, type: Variant):
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for child in node.get_children():
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if is_instance_of(child, type):
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return child
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return null
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func get_nodes_of_class(node: Node, type: Variant) -> Array:
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var nodes = []
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for child in node.get_children(true):
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if is_instance_of(child, type):
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nodes.append(child)
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elif child.get_child_count(true) > 0:
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nodes.append_array(get_nodes_of_class(child, type))
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return nodes
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43
world.gd
43
world.gd
@ -1,32 +1,29 @@
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extends Node3D
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@export var speed: float = 10
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@onready var path_3d_2: Path3D = $Path3D2
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@onready var path: Path3D = $Path
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@onready var follow: PathFollow3D = $Path/Follow
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@onready var marker: Marker3D = $Path/Follow/Marker
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@onready var character: Character = $Character
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var points_added = false
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var point_removed = false
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var change_distance: float
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var total_distance: float = 0
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var paths: Array
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var current_path: int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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change_distance = path.curve.get_baked_length()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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%Character.global_position = marker.global_position
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if follow.progress_ratio >= 1:
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paths = Utils.get_nodes_of_class(self, Path3D)
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if paths.size() == 0:
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printerr("There are no Path3Ds in the scene.")
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return
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var travel = speed * delta
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follow.progress += travel
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total_distance += travel
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if is_equal_approx(follow.progress, change_distance):
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path = $Path3D2
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follow = path.get_node(("Follow"))
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change_distance = path.curve.get_baked_length()
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marker.reparent(follow)
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change_distance = paths[current_path].curve.get_baked_length()
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if character.path == null:
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character.path = paths[current_path]
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func _process(delta: float) -> void:
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if is_equal_approx(character.follow.progress, change_distance):
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current_path += 1
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if current_path >= paths.size():
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return
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marker.reparent(paths[current_path])
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character.path = paths[current_path]
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change_distance = paths[current_path].curve.get_baked_length()
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89
world.tscn
89
world.tscn
@ -1,79 +1,32 @@
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[gd_scene load_steps=9 format=3 uid="uid://blupjt2ulo2g1"]
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[gd_scene load_steps=6 format=3 uid="uid://blupjt2ulo2g1"]
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[ext_resource type="PackedScene" uid="uid://vamte52rvfhy" path="res://character/character.tscn" id="1_nfwx6"]
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[ext_resource type="Script" path="res://world.gd" id="1_oloil"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_okds2"]
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size = Vector2(10, 10)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gqvdt"]
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cull_mode = 2
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albedo_color = Color(1, 0, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2ipub"]
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cull_mode = 2
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albedo_color = Color(0, 1, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k12sw"]
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cull_mode = 2
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albedo_color = Color(0, 0, 1, 1)
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[sub_resource type="Curve3D" id="Curve3D_5ttj7"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0.425, 4.6, 0, 0, 0, 0, 0, 0, 0, 0.47, -4.745, 0, 0, 0, 0, 0, 0, 0, 2.84942, -14.0262),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[sub_resource type="Curve3D" id="Curve3D_3mog2"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 2.8487, -14.2054, 0, 0, 0, 0, 0, 0, 0, 2.81399, -24.5989, 0, 0, 0, 0, 0, 0, -0.0390603, 2.79813, -35.8309),
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"tilts": PackedFloat32Array(0, 0, 0)
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}
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point_count = 3
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[ext_resource type="PackedScene" uid="uid://cvtgigpmwwv4g" path="res://Tiles/Tile1.tscn" id="3_vddfn"]
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[ext_resource type="PackedScene" uid="uid://fafw4evt372" path="res://Tiles/TileRamp1.tscn" id="4_uxk3v"]
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[ext_resource type="PackedScene" uid="uid://b88nuwe42bhc1" path="res://Tiles/TileTurn1.tscn" id="5_ynp1e"]
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[node name="World" type="Node3D"]
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script = ExtResource("1_oloil")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_okds2")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.978896, -0.204359, 0, 0.204359, 0.978896, 0, 0.696645, -10.0891)
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material_override = SubResource("StandardMaterial3D_gqvdt")
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mesh = SubResource("PlaneMesh_okds2")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5446, -20.8633)
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material_override = SubResource("StandardMaterial3D_2ipub")
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mesh = SubResource("PlaneMesh_okds2")
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[node name="MeshInstance3D4" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5446, -31.7451)
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material_override = SubResource("StandardMaterial3D_k12sw")
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mesh = SubResource("PlaneMesh_okds2")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.827728, -0.0513662, 0.558773, 0.136568, 0.947417, 0.289396, -0.544256, 0.315852, -0.777189, 3.45982, 2.03445, -6.78341)
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[node name="Path" type="Path3D" parent="."]
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curve = SubResource("Curve3D_5ttj7")
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[node name="Follow" type="PathFollow3D" parent="Path"]
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transform = Transform3D(1, 0, 0, 0, 0.999858, 0, 0, 0, 0.999858, 0, 0.425, 4.6)
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rotation_mode = 0
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loop = false
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tilt_enabled = false
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[node name="Marker" type="Marker3D" parent="Path/Follow"]
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[node name="Path3D2" type="Path3D" parent="."]
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curve = SubResource("Curve3D_3mog2")
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[node name="Follow" type="PathFollow3D" parent="Path3D2"]
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transform = Transform3D(1, 0, 0, 0, 0.999858, 0, 0, 0, 0.999858, 0, 2.8487, -14.2054)
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rotation_mode = 0
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loop = false
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tilt_enabled = false
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[node name="Character" parent="." instance=ExtResource("1_nfwx6")]
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[node name="Tile1" parent="." instance=ExtResource("3_vddfn")]
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[node name="Tile2" parent="." instance=ExtResource("3_vddfn")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
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[node name="Tile3" parent="." instance=ExtResource("4_uxk3v")]
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transform = Transform3D(1, 0, 0, 0, 0.866025, -0.5, 0, 0.5, 0.866025, 0, 2.49484, -19.3201)
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[node name="Tile4" parent="." instance=ExtResource("3_vddfn")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, -28.6473)
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[node name="Tile5" parent="." instance=ExtResource("5_ynp1e")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, -38.641)
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[node name="Tile6" parent="." instance=ExtResource("3_vddfn")]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 10, 5, -38.6473)
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