extends Node3D @onready var character = $Character as Character var change_distance: float var tiles: Array[Tile] var current_tile: int = 0 func _ready() -> void: tiles.assign(Utils.get_nodes_of_class(self, Tile)) if tiles.size() == 0: printerr("There are no Tiles in the scene.") return #change_distance = tiles[current_tile].length if character.path == null: character.path = tiles[current_tile].path func _process(delta: float) -> void: if is_equal_approx(character.follow.progress_ratio, 1): current_tile += 1 if current_tile >= tiles.size(): return character.path = tiles[current_tile].path #change_distance = tiles[current_tile].length