52 lines
885 B
GDScript
52 lines
885 B
GDScript
extends Node3D
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class_name Tile
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@onready var spawn_point = $SpawnPoint as Marker3D
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var paths: Array[TilePath]
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var path_index: int = 0
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var path: TilePath:
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get = get_current_path
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var follow: PathFollow3D:
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get:
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return path.follow
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var progress_marker: Marker3D:
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get:
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return path.marker
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var marker_position: Vector3:
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get:
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return progress_marker.global_position
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var marker_rotation: Vector3:
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get:
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return progress_marker.global_rotation
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func _ready():
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paths.append($MainPath)
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func _process(delta):
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if is_equal_approx(follow.progress_ratio, 1) and has_next_path():
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get_next_path().receive_marker(progress_marker)
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path_index += 1
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func get_current_path() -> TilePath:
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return paths[path_index]
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func has_next_path() -> bool:
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return path_index + 1 < paths.size()
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func get_next_path() -> TilePath:
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if has_next_path():
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return paths[path_index+1]
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return null
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