FantasyRun/Tiles/TileTurn.gd

52 lines
1.2 KiB
GDScript

extends Tile
class_name TileTurn
@onready var area_3d = $Area3D as Area3D
@onready var path_forward = $PathForward as Path3D
@onready var path_right = $PathRight as Path3D
@onready var path_left = $PathLeft as Path3D
var connected = false
var current_direction = "forward"
var on_main_path = true
func _ready():
paths.append($MainPath)
paths.append($PathForward)
func _process(delta):
for area in area_3d.get_overlapping_areas():
if area is Character and not connected:
var character = area as Character
character.turn.connect(turn)
connected = true
super(delta)
func turn(direction):
if on_main_path:
current_direction = direction
paths[path_index+1] = get_path_by_direction(current_direction)
#func has_next_path() -> bool:
#return on_main_path
#func get_next_path() -> Path3D:
#if not on_main_path:
#return get_path_by_direction(current_direction)
#return null
func get_path_by_direction(direction) -> Path3D:
if direction == "forward" and path_forward != null:
return path_forward
elif direction == "right" and path_right != null:
return path_right
elif direction == "left" and path_left != null:
return path_left
return null