2024-09-27 13:39:45 -07:00
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extends Area3D
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2024-09-27 16:49:56 -07:00
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class_name Character
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2024-09-27 13:39:45 -07:00
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2024-10-01 19:45:11 -07:00
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signal turn(direction)
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2024-09-27 16:49:56 -07:00
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@export var speed: float = 10.0
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@export var tile: Tile
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var total_distance: float = 0.0
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func _ready() -> void:
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if tile == null or tile is not Tile:
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printerr("tile is not set to a Tile")
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return
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2024-09-30 20:50:05 -07:00
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func _process(delta: float):
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if tile == null:
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return
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2024-10-04 10:01:33 -07:00
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if Input.is_action_just_pressed("ui_right"):
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turn.emit("right")
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if Input.is_action_just_pressed("ui_left"):
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turn.emit("left")
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global_position = tile.marker_position
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global_rotation = tile.marker_rotation
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if tile.follow.progress_ratio >= 1:
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return
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2024-09-30 20:50:05 -07:00
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var travel: float = speed * delta
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tile.follow.progress += travel
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total_distance += travel
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2024-10-04 18:25:33 -07:00
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func _on_area_entered(area):
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if area is Obstacle:
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handle_obstacle(area)
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func handle_obstacle(obstacle: Obstacle):
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if obstacle.effect == Obstacle.ObstacleEffect.Kill:
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print("kill")
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speed = 0
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